

you get both class skills, both arcanas and you can choose feats, spells, and powers from both lists. This archetype lets a Sorcerer choose two bloodlines, and essentially get the best of both worlds. I want to take a second to address two Sorcerer archetypes that are very much bloodline-related and can have a serious effect on how your character works in regards to your bloodline. I will be focusing on all of the different sorcerer bloodlines, and giving suggestions on how they can be used effectively by a Sorcerer OR by another character who gains access to that bloodline through the Eldritch Heritage feat line or the Variant Multiclassing rules found in Pathfinder Unchained. However, I feel that one aspect of the Sorcerer has been slightly glossed over, and that is the Bloodline class feature. The authors of these guides have spent a LOT of time putting their work together, and I wish to step on exaclty zero toes with my guide. A Guide for Sorcerers (Core, APG, UM, UC) Ī Quick Guide to Pathfinder Sorcerers: gods don't need spellbooks (Core, APG, UM, UC) The (almost) Complete Guide to Sorcerers- a practical handbook (Core only) This guide is a supplement to the following three guides currently posted on the Paizo forums which deal with Sorcerers: However, what really makes a Sorcerer shine is the power that she is given thanks to her magical bloodline, which can make a mediocre character into a party star if played right. Just like a Wizard, a Sorcerer’s spells give her a good range of flexibility, allowing the Sorcerer to become what you need her to be at a moment’s notice, though she will never be quite as flexible as her Wizard counterpart can be, since she has a limited number of spells known. A sorcerer can also fulfill the “rogue” party role, using spells to increase her natural Charisma, sweet-talking her way out of difficult situations, or using Stealth to sneak into an enemy’s base and steal an important magic item. She can also make a very good battlefield controller, creating pits or traps in mid-battle to trip up her opponents or direct their movement into the path of a more direct melee ally. She can make a very good blaster, using her raw arcane power to destroy enemies directly. In the Pathfinder RPG, a Sorcerer can fulfill many different roles in a party. A mage that, instead of studying magical lore and theory to gain understanding of its power, is just inherenly born with that power, and may work her entire life to contain and manage it. Some bloodlines get two features at 15th level.The Sorcerer is a concept that has been around for a very long time. Some bloodline features improve at specific levels. Additional features at 1st, 3rd, 9th, 15th and 20th levels.These spells are in addition to the number of spells learned when gaining a new sorcerer level. A list of spells that are added to a sorcerer's list of known spells one at each odd level from 3rd through 19th.A list of feats that a sorcerer can choose from for their bonus feats at 7th, 13th, and 19th levels.For others, it is wild and unpredictable, the primal and explosive lashing out of a power greater than themselves. For some sorcerers, this arcane birthright manifests in subtle and carefully controlled ways, assisting in their manipulation of others or the pursuit of lofty goals. The sorcerer must meet the prerequisites for these bonus feats.įilled with magical power that screams for release, sorcery is not so much a calling as a blessing-or a curse. These spells cannot be exchanged for different spells at higher levels.Īt 7th level, and every six levels thereafter, a sorcerer receives one bonus feat, chosen from a list specific to each bloodline. These spells are in addition to the number of spells given on new levels. Once made, this choice cannot be changed.Īt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. A sorcerer must pick one bloodline upon taking her first level of sorcerer. Regardless of the source, this influence manifests in a number of ways as the sorcerer gains levels.

For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities.
